Tna Impact Video Game Cheats Ps3

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We have 5 cheats and tips on PS3.If you have any cheats or tips for TNA iMPACT! Please send them in here. We also have cheats for this game on: Xbox 360: Wii: PlayStation 2. You can also ask your question on our TNA iMPACT! Questions & Answers page.

  • Video ps3.qj.net. 40° Midway's TNA iMPACT! Video Game Smacks Leipzig Games Convention With New Trailer and Screens. News xboxevolved.e-mpire.com.
  • This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for TNA Impact! For PlayStation 2. If you've discovered a cheat.
(Redirected from TNA Impact!: Cross the Line)
TNA Impact!: Cross The Line
Developer(s)Midway Studios Los Angeles, Point of View, Inc., DoubleTap Games
Publisher(s)SouthPeak Games
Director(s)Sal DiVita
Designer(s)Mark Turmell
Programmer(s)Brock Feldman
Artist(s)Paul Interrante
Composer(s)Dale Oliver
EngineUnreal Engine 3
Havok
Platform(s)PlayStation Portable, Nintendo DS,
ReleaseJune 25, 2010
Genre(s)Fighting game
Mode(s)Single-player

TNA Impact!: Cross the Line (stylized as TNA iMPACT!: Cross The Line) is a video game for the PlayStation Portable (PSP) and Nintendo DS consoles, released by SouthPeak Games on June 25, 2010.[1] The game is a port of TNA Impact!, a game originally developed by Midway Studios Los Angeles and Point of View, Inc, released by Midway Games in the fall of 2008. The PSP version is largely the same as the 2008 release, though the Nintendo DS version was specially configured by DoubleTap Games.[2][3]

Development[edit]

On November 11, 2009, SouthPeak Games confirmed that it acquired Midway Games' TNA video game license in its quarterly report.[4] The company would publish TNA Impact!: Cross the Line for PlayStation Portable and Nintendo DS, with it releasing on June 25, 2010.[5] The game was essentially the same as the TNA iMPACT! release, with the addition of several new characters such as Mick Foley and Consequences Creed, and the removal of older ones, such as Christian Cage, who departed the promotion in 2008.

Hulk Hogan made his TNA video game debut for the Nintendo DS version, though he is not available in the PlayStation Portable version.[6]

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See also[edit]

References[edit]

  1. ^Wrestling, TNA (24 June 2010). 'TNA Impact to PSP and DS'. YouTube.
  2. ^'SouthPeak Interactive announces TNA iMPACT!: Cross the Line for PSP and DS'.
  3. ^'TNA Cross The Line Nintendo DS'.
  4. ^'Southpeak Grabs TNA From Midway's Bankruptcy Sale'. kotaku.com.
  5. ^'SouthPeak publishing TNA Impact! on handhelds 'later this Winter''. Engadget.
  6. ^'Hulk Hogan in the New TNA Video Game, iMPACT Rating, Foley'.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=TNA_Impact!:_Cross_The_Line_(video_game)&oldid=979031092'
System: X360, PS3, Wii, PS2Review Rating Legend
Dev: Midway Studios – Los Angeles1.0 - 1.9 = Avoid4.0 - 4.4 = Great
Pub: Midway Games2.0 - 2.4 = Poor4.5 - 4.9 = Must Buy
Release: Sept. 9, 20082.5 - 2.9 = Average5.0 = The Best
Players: 1-43.0 - 3.4 = Fair
ESRB Rating: Teen3.5 - 3.9 = Good

I always felt that when ECW, WCW, and then-WWF merged in 2001, it was somewhat cool that you finally got to see stars from each league interact.

However, it didn’t take long for me to realize that with all three promotions under the control of Vince McMahon, the fun was short-lived. Gone were the different television programs, live events, and video games that gave wrestling some variety. The good news is though, while Vince has continued to run the wrestling show, over the past several years other leagues have slowly gained popularity on television in the shadow of the superpower. Thankfully, Total Nonstop Action, formed by Jeff Jarrett in 2002, has gained lots of support from true fans of wrestling seeking an alternative. Making its video game debut, this first and very welcomed edition of TNA iMPACT! features some of the biggest wrestling legends of all-time to thrash around in TNA’s hexagonal ring.

They’re all here: Sting, Booker T, Kevin Nash, Scott Steiner, Kurt Angle, Devon and Ray Dudley, Rhino, and 20 other contract athletes to take complete control over. Wrestling fans will love being able to take some of the biggest legends in the game such as Scott Steiner and pin them up against lesser known, yet equally cool, athletes like Homicide or Shark Boy. The absence of any TNA Knockouts is somewhat disappointing, though the ability to play as some of TNA’s most famous and bizarre characters is long overdue. TNA iMPACT! doesn’t offer many playable characters when first jumping in either, meaning players will have to fight their way through an entire career if they wish to unlock all the superstars and arenas the game has to offer.

Play Tna Impact Game Online

For anyone familiar with wrestling games, the controls for TNA iMPACT! aren’t difficult to grasp at all, borrowing heavily from WWE’s blueprints. Simply enough, you have your punch, kick, grapple, and action face buttons; your reversal, run, strength, and taunt buttons on the left and right shoulders; and player movement is controlled with the Left Analog. Combining buttons pulls off all the really fun stuff such as picking up and swinging weapons, jumping off cables, performing Irish whips, and putting opponents to sleep using the game’s unique finishing system. Each player is given an iMPACT! meter located on the sides of the screen. Both meters fill up with flames as players act out successful moves on each other, but, if one meter fills completely, then that player can pull off his finisher before the flames extinguish. It’s a good system that adds a unique spin on the finishing scheme. However, it’s too bad that each athlete is only designated one finishing move, whereas SmackDown! vs. Raw offers multiple finishers per character. In addition to the iMPACT! meter, there is also a stun meter which fills up to show how dazed each player has become throughout the match. Also, there’s an image to show how much damage each character has received to various parts of the body, exactly like the type of damage meter found in WWE titles.

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Tna impact video game cheats ps3 4

Tna Impact Video Game Cheats Ps3

In a genre long dominated by one organization, it is inevitable that TNA iMPACT! is going to get compared to SmackDown! vs. Raw (SDvR). In this case, there are several lacking elements that I hope Midway and TNA will focus on in the future. The first is the lack of moves. Not only are players only capable of pulling off one finisher each, many players are designated the exact same moves, whether it’s a suplex, ground punch, or a simple taunt. The lack of any double-team moves is a noticeable blemish, which can definitely be improved to add more variety to the game. It is the lack of moves that makes it pretty easy to become bored with TNA iMPACT!, as too many players pull off the same motion captions. The inability to roam through arenas makes Falls Count Anywhere matches somewhat pointless, as you can’t throw opponents over guard rails, and invisible walls make it impossible to go up the entrance ramp. One of the most fun elements of SmackDown! vs. Raw is dragging an opponent room to room and through the crowd, picking up whatever weapons you can find, and using your environments to beat the living hell out of each other.